This is an example of the Belosouv-Zhabotinsky reaction in Touchdesigner. I wanted to create an organic look and feel by the choice of colors and speed of the creation of the flower-like shapes.
I created this using a typical feedback loop with a Noise TOP (Texture Operator). I wanted to simulate some type of life form undulating and dividing under a microscope.
Audio reactive particle cloud remniscent of bird flocking behavior.
My interpretation of a river of quicksilver.
A colorful creature made for multi-tasking.
A kaleidoscopic floral design.
Curl noise doing it's best impression of starlings flocking.
Pseudo voronoi effect imagined as a pit of fire.
Psychedelic! This is an aurora audio reactive spectrum.
Fabric simulation using SOPs (Surface Operators) and micro poetry.
Sometimes there aren't any words to describe what you're feeling. I made this last year when I was feeling melancholy to the core.
Flowing spheres made possible with an instancing and noise network.
Audio reactive mesh-like structure.
Spiky sphere. Too sharp to handle.
Ooh, shiny colors! Experimenting with SOPs (Surface Operators).
Liquid paint marbling effect and a poem about why I create art.
In my spare time I decided to create my own world using height maps.
If only we could put ourselves back together as quickly when things get out of control.